The AI opponent does not follow the same rules as the human player. It also has a few "quirks". Examples of these will be listed below.
AI "cheating" and advantagesEdit
- The AI always knows where your units are.
- It also knows their field of fire (notice how enemy units often stay just one square outside your range).
- In the Single Player Campaign, AI forces will always be proportional to your own, down to a minimum of around 400 and up to a maximum of 2500-3500 points. This also depends on the difficulty level.
- The AI does not need to purchase company commanders, and will thus effectively always have more points than a Human player. E.g. try setting a battle to 500 points, and watch as the AI deploys 470 points of troops.
- The AI can sometimes buy units of an inappropriate nationality (e.g. Land Speeders with Imperial Guard).
- If the morale of both you and your AI opponent drop to 0 in the same turn, the AI will win the battle (needs verification).
- In the Campaign, if you attack a province and lose, the Orks' losses will be fully recovered for the next battle.
- The AI can buy Knight Paladin units even if you haven't enabled the appropriate cheat.
- The AI never uses Rhinos, Battlewagons etc. to actually transport troops.
- Infantry under AI control will often dig in when there is no advantage in doing so (e.g. Goff Boyz - armed only with pistols - digging in in plain sight of your Imperial Guard Heavies).
- Vehicles under AI control will sometimes turn their side or rear armour towards you for no real reason, allowing you an easy kill.
- Without Patch 1.01 the AI will never spend more than around 3000-3500 points.
- The AI will buy Bubble Chuckas despite the fact that they're bugged, and use them as overpriced and underpowered assault units.
- The AI is poor at using Land Speeders and Thunderhawks - it doesn't use cover effectively, so these units tend to get shot down quickly.