Lifta-Droppa leaves smoke floating in air when killing flyers.
Airstrikes were allowed to Melee.
Airstrikes would not become available until the second turn.
If user called an airstrike while another strike was on board, the previous plane would not fly off as it should (Not possible in move by detachment game.)
Missile spelt incorrectly "Missle."
Pulsa Rokkits were not displayed long enough during "Barrages" phase. This usually caused display glitches, but in net play could occasionally cause a Pulsa to dissipate on one machine and not the other.
Autosave kicked in during review period of LAN game.
"Seen" video flags were not cleared if user restarted a campaign, so that certain video seens would not replay.
Any Ork commander, regardless of clan limits, could buy any Ork Nobz unit.
Airstrikes controlled by A.I. would occasionally fly around and waste time.
Unit Availability table (for each region) was incorrect.
Players were not notified if the host quit early in a network game.
AI would not spend over about 3,000 points in Quick Battle. AI will now create the mostly Gargant regiments required to spend 8,000 points.
Vehicles would usually not move when they routed. They usually should.
AI would chose same forces if it controlled more than one player in a 3 or 4 player game.
Players could select forces which could not be correctly placed in the relief force scenarios.
Lock-ups (infinite loop) were caused when game was saved during an Air Strike and the Air Strike was shot down.
Tutorial would lock-up (Task Exception) if you tried to start it after playing any other scenario.